Quadrants of Coordinate Plane - I, II, III, IV

Quadrants of Coordinate Plane - I, II, III, IV

Geometry

TL;DR
The coordinate plane is divided by the x-axis and y-axis into four quadrants, numbered I, II, III, IV counterclockwise starting from the upper right. Each quadrant has a specific sign convention for (x,y): Quadrant I: both positive; II: x negative, y positive; III: both negative; IV: x positive, y negative.

What Is a Quadrant?

A quadrant is one of the four regions into which the coordinate plane is divided by the two coordinate axes — the horizontal x-axis and the vertical y-axis. The word quadrant comes from the Latin quadrans, meaning "a quarter" — and each quadrant is exactly one-quarter of the plane.

When the two axes intersect at right angles, they cut the plane into four equal infinite regions. Each region is labelled with a Roman numeral — I, II, III, IV — following a strict counterclockwise convention that traces back to René Descartes's 1637 La Géométrie.

A point in the coordinate plane is written as an ordered pair (x,y), where x is the horizontal distance from the y-axis and y is the vertical distance from the x-axis. The signs of x and y — positive or negative — determine which quadrant the point lies in.

Four Quadrants in Coordinate Plane

The four quadrants are arranged counterclockwise around the origin:

The counterclockwise convention is not arbitrary — it matches the standard direction of positive angle measurement in trigonometry.

Sign Convention in Quadrants

The sign of the x-coordinate and the y-coordinate uniquely determines a point's quadrant.

Quadrant x-coordinate y-coordinate Example point
I + (positive) + (positive) (7,4)
II - (negative) + (positive) (−7,4)
III - (negative) - (negative) (−7,−4)
IV + (positive) - (negative) (7,−4)

Pattern: starting from Q I with both signs positive, each subsequent quadrant flips one sign as you move counterclockwise: (+,+)→(−,+)→(−,−)→(+,−).

What Is Origin?

The origin is the point (0,0) — the single point where the x-axis and y-axis intersect.

Properties of the origin:

Plotting Points on Quadrants

To plot a point (x,y) in the coordinate plane:

Step 1. Start at the origin (0,0). Step 2. Read the x-coordinate and move horizontally — right if x is positive, left if x is negative. Step 3. Read the y-coordinate and move vertically — up if y is positive, down if y is negative. Step 4. Mark the point.

Trigonometric Values in Different Quadrants

The ASTC rule summarizes which trig functions are positive in each quadrant:

Why this pattern.

The signs of sin, cos, and tan follow the quadrant.

Common Mistakes With Quadrants

Key Takeaways