# Polar to Rectangular: Formula & Worked Examples

TL;DR  
To convert polar to rectangular coordinates, use x = r cos θ and y = r sin θ, turning a distance-and-angle pair (r, θ) into an across-and-up pair (x, y). This guide derives the formulas from a right triangle, works through examples in every quadrant, and lists the common mistakes.

## What Does Polar to Rectangular Mean?  
Converting polar to rectangular means rewriting a point given as (r,θ), a distance r from the origin and an angle θ from the positive x-axis, as a point (x,y) on the usual grid. The two conversion formulas are:

x = r cos θ  
y = r sin θ

A **rectangular** (or Cartesian) coordinate locates a point by how far across and how far up it sits, the familiar (x,y) of the coordinate plane. A **polar** coordinate locates the same point by how far away it is (r) and in what direction (θ). Both name the same point; they just use different instructions to get there.

The key idea: the **distance r is a hypotenuse, and x and y are its two legs.** That triangle is where the formulas come from.

## Where The Formulas Come From  
The conversion is not a rule to memorise blindly; it is the definition of cosine and sine. Drop a perpendicular from the point P down to the x-axis. You get a right triangle with:

- the hypotenuse equal to r (the distance from the origin to P),  
- the horizontal leg equal to x,  
- the vertical leg equal to y,  
- the angle θ at the origin.

In any right triangle, cosine is the adjacent leg over the hypotenuse, and sine is the opposite leg over the hypotenuse:

cos θ = x/r  
sin θ = y/r

Multiply each equation by r to solve for the rectangular coordinate:

x = r cos θ  
y = r sin θ

That is the entire derivation. The angle decides the direction; the radius scales it to the right distance.

**How do you handle an angle that is not in the first quadrant?** Use the angle to find the quadrant, then let the signs of cosine and sine do the work. The formulas x = r cos θ and y = r sin θ automatically produce the right signs once you use the correct cosine and sine values for that angle.

## Examples of Polar to Rectangular Conversion  
These build from a clean first-quadrant point to angles in other quadrants and a negative radius. Each problem statement is bold; the steps are plain.

### Example 1  
**Convert the polar point (4, 60°) to rectangular coordinates.**  
Use the formulas with r = 4 and θ = 60°:

x = 4 cos 60° = 4 ⋅ 1/2 = 2  
y = 4 sin 60° = 4 ⋅ √3/2 = 2√3

Final answer: (2, 2√3), roughly (2, 3.46).

### Example 2  
**Convert the polar point (5, 90°) to rectangular coordinates.**  
Your first instinct may be to expect both x and y to be nonzero because r = 5 is a real distance. Let's compute:

x = 5 cos 90° = 5 ⋅ 0 = 0  
y = 5 sin 90° = 5 ⋅ 1 = 5

Final answer: (0, 5).

### Example 3  
**Convert the polar point (6, 120°) to rectangular coordinates.**  
The angle 120° lands in the second quadrant, where cosine is negative and sine is positive:

x = 6 cos 120° = 6 ⋅ (-1/2) = -3  
y = 6 sin 120° = 6 ⋅ √3/2 = 3√3

Final answer: (-3, 3√3), roughly (-3, 5.20).

### Example 4  
**Convert the polar point (4, π/3) to rectangular coordinates.**  
The angle is in radians: π/3 = 60°. Same as Example 1 in disguise:

x = 4 cos π/3 = 4 ⋅ 1/2 = 2  
y = 4 sin π/3 = 4 ⋅ √3/2 = 2√3

Final answer: (2, 2√3).

### Example 5  
**Convert the polar point (3, 210°) to rectangular coordinates.**  
The angle 210° is in the third quadrant, where both cosine and sine are negative:

x = 3 cos 210° = 3 ⋅ (-√3/2) = -3√3/2  
y = 3 sin 210° = 3 ⋅ (-1/2) = -3/2

Final answer: (-3√3/2, -3/2).

### Example 6  
**A radar station tracks a boat 8 km away at a bearing that corresponds to a polar angle of 300°. Where is the boat in rectangular (east, north) coordinates?**  
Take r = 8 and θ = 300°, which is in the fourth quadrant (cosine positive, sine negative):

x = 8 cos 300° = 8 ⋅ 1/2 = 4  
y = 8 sin 300° = 8 ⋅ (-√3/2) = -4√3

Final answer: (4, -4√3), roughly (4, -6.93).

## Why This Conversion Matters: "Two Ways to Name the Same Place"  
Some quantities arrive naturally as a distance and a direction: a radar ping, a robot arm's reach, a wind reading, a force pushing at an angle. Others are easier as across and up: plotting on a screen, adding two movements, programming a grid. Polar to rectangular is the bridge that lets you take a measurement in the first language and do arithmetic in the second.

- **Adding directions.** You cannot simply add two polar pairs, but you can add their rectangular components. Convert each to (x,y), add the x's and the y's, and you have the combined result.

- **Plotting on a grid.** Screens, maps, and graph paper are rectangular. A point known only by distance and angle has to be converted before it can be drawn.

- **Engineering and signals.** Alternating-current voltages, complex numbers, and rotating machinery are often described by magnitude and angle, then converted to components to be combined.

## Common Mistakes With Polar to Rectangular  
### Mistake 1: Degrees-versus-radians mix-up  
**Where it slips in:** Plugging a degree value into a calculator set to radians, or the reverse.  
**Don't do this:** Computing cos 60° with the calculator in radian mode and getting roughly −0.95 instead of 0.5.  
**The correct way:** Check the angle's units first.

### Mistake 2: Ignoring the quadrant signs  
**Where it slips in:** Treating cosine and sine as always positive.  
**Don't do this:** Writing cos 120° = 1/2 (positive) when 120° is in the second quadrant, where cosine is negative.  
**The correct way:** Use the angle to find the quadrant, then apply the correct signs.

### Mistake 3: Swapping the formulas for x and y  
**Where it slips in:** Pairing sine with x and cosine with y.  
**Don't do this:** Writing x = r sin θ and y = r cos θ.  
**The correct way:** Cosine goes with x and sine goes with y.

## Conclusion  
- **Polar to rectangular** conversion turns (r,θ) into (x,y) using x = r cos θ and y = r sin θ.  
- The formulas come from a right triangle where r is the hypotenuse and x, y are the legs.  
- The angle's quadrant sets the signs of x and y, so quadrant checks matter.  
- Match calculator mode to the angle's units, degrees or radians, before computing.  
- Cosine always pairs with x; sine always pairs with y.

## A Practical Next Step  
Practise these to lock it in: convert (2, 45°); convert (10, 270°); and convert (6, 2π/3).
