Vector Equation — Line and Plane Forms, Examples
Vector Equation — Line and Plane Forms, Examples
TL;DR
A vector equation describes a line or a plane using position vectors and a parameter, most often the line form ( \vec{r} = \vec{a} + \lambda \vec{b} ) — start at point ( \vec{a} ), then slide along direction ( \vec{b} ). This article covers the line form, the two-point form, the plane forms, what the parameter ( \lambda ) does, how to convert to Cartesian form, and six worked examples.
What Is a Vector Equation?
A vector equation is an equation that uses vectors to describe a geometric object — usually a line or a plane in two or three dimensions. Instead of relating ( x ), ( y ), and ( z ) directly, it relates position vectors (arrows from the origin to a point) using a scalar parameter.
The most common vector equation is the equation of a line, ( \vec{r} = \vec{a} + \lambda \vec{b} ). Here ( \vec{r} ) is the position vector of any point on the line, ( \vec{a} ) is the position vector of one known point, ( \vec{b} ) is a direction vector parallel to the line, and ( \lambda ) is the parameter you vary. The whole subject rests on combining vectors through addition and scalar multiplication.
What Is the Vector Equation of a Line?
The vector equation of a line through a point with position vector ( \vec{a} ), parallel to direction vector ( \vec{b} ), is:
[ \vec{r} = \vec{a} + \lambda \vec{b} ]
where ( \vec{r} ) is the position vector of a general point on the line and ( \lambda ) is a real-number parameter. Read it as a journey: travel from the origin out to point ( \vec{a} ), then move some multiple ( \lambda ) of the direction ( \vec{b} ).
The two-point form
If you're given two points rather than a point and a direction, the direction is the vector from one point to the other. For points with position vectors ( \vec{a} ) and ( \vec{b} ), the direction is ( \vec{b} - \vec{a} ), so:
[ \vec{r} = \vec{a} + \lambda (\vec{b} - \vec{a}) ]
At ( \lambda = 0 ) you sit at ( \vec{a} ); at ( \lambda = 1 ) you land exactly on ( \vec{b} ). Any other value of ( \lambda ) places you somewhere along — or beyond — the segment joining them.
What does the parameter ( \lambda ) actually do?
( \lambda ) is the dial that picks out which point on the line you mean. Each value of ( \lambda ) names exactly one point:
- ( \lambda = 0 ) gives the base point ( \vec{a} ).
- ( \lambda = 1 ) moves you one full copy of ( \vec{b} ) along the line.
- ( \lambda = 2 ) moves you two copies along — twice as far.
- ( \lambda = -1 ) moves you one copy in the opposite direction.
As ( \lambda ) runs over every real number, ( \vec{r} ) sweeps out the entire infinite line. This is exactly the parametric idea: one variable, the whole curve.
What Is the Vector Equation of a Plane?
A plane needs more pinning down than a line, and there are three standard vector equations for it depending on what you're given.
- Normal form — a plane at perpendicular distance ( d ) from the origin with unit normal ( \hat{n} ): ( \vec{r} \cdot \hat{n} = d ).
- Point-normal form — a plane through point ( \vec{a} ) with normal vector ( \vec{N} ): ( (\vec{r} - \vec{a}) \cdot \vec{N} = 0 ).
- Three-point form — a plane through three non-collinear points ( \vec{a} ), ( \vec{b} ), ( \vec{c} ): ( (\vec{r} - \vec{a}) \cdot \big[(\vec{b} - \vec{a}) \times (\vec{c} - \vec{a})\big] = 0 ).
How Do You Convert a Vector Equation to Cartesian Form?
The Cartesian form drops out when you compare components and eliminate ( \lambda ). Take a line ( \vec{r} = \vec{a} + \lambda \vec{b} ) with ( \vec{a} = (x_1, y_1, z_1) ) and ( \vec{b} = (b_1, b_2, b_3) ). Writing ( \vec{r} = (x, y, z) ) component by component gives:
[ x = x_1 + \lambda b_1, \quad y = y_1 + \lambda b_2, \quad z = z_1 + \lambda b_3 ]
Solve each for ( \lambda ) and set them equal:
[ \frac{x - x_1}{b_1} = \frac{y - y_1}{b_2} = \frac{z - z_1}{b_3} ]
That symmetric form is the Cartesian equation of the line. The vector form and the Cartesian form describe the same line — one keeps the parameter, the other eliminates it.
Examples of Vector Equation
Example 1
Find the vector equation of the line through the point ( (1, 2, 3) ) parallel to ( \vec{b} = (2, -1, 4) ).
The base point gives ( \vec{a} = (1, 2, 3) ) and the direction is ( \vec{b} = (2, -1, 4) ). Drop them into ( \vec{r} = \vec{a} + \lambda \vec{b} ):
[ \vec{r} = (1, 2, 3) + \lambda(2, -1, 4) ]
Final answer: ( \vec{r} = (1, 2, 3) + \lambda(2, -1, 4) ).
Example 2
Find the vector equation of the line through A( (1, 0, 2) ) and B( (4, 3, 2) ).
Correct. The direction between two points is ( \vec{b} - \vec{a} ):
[ \vec{r} = (1, 0, 2) + \lambda((4, 3, 2) - (1, 0, 2)) ]
Final answer: ( \vec{r} = (1, 0, 2) + \lambda(3, 3, 0) ).
Example 3
Find the vector equation of the line through ( (0, 1, -1) ) and ( (2, 1, 3) ).
Direction: ( (2, 1, 3) - (0, 1, -1) = (2, 0, 4) )
Using ( \vec{a} = (0, 1, -1) ):
[ \vec{r} = (0, 1, -1) + \lambda(2, 0, 4) ]
Final answer: ( \vec{r} = (0, 1, -1) + \lambda(2, 0, 4) ).
Example 4
Convert ( \vec{r} = (1, 2, 3) + \lambda(2, -1, 4) ) to Cartesian form.
Read off the base point and direction, then build the symmetric form:
[ \frac{x - 1}{2} = \frac{y - 2}{-1} = \frac{z - 3}{4} ]
Final answer: ( \frac{x - 1}{2} = \frac{y - 2}{-1} = \frac{z - 3}{4} ).
Example 5
Find the vector equation of the plane through ( (1, 0, 0) ) with normal ( \vec{N} = (2, 3, 1) ).
Using point-normal form:
[ (\vec{r} - (1, 0, 0)) \cdot (2, 3, 1) = 0 ]
Final answer: ( 2(x - 1) + 3y + z = 0 ), i.e. ( 2x + 3y + z = 2 ).
Example 6
Find the vector equation of the plane through three points A( (1, 0, 0) ), B( (0, 1, 0) ), C( (0, 0, 1) ).
Build two in-plane directions. Their cross product gives the normal:
[ (\vec{b} - \vec{a}) \times (\vec{c} - \vec{a}) = (1, 1, 1) ]
Then:
[ (\vec{r} - \vec{a}) \cdot (1, 1, 1) = 0 ]
Final answer: ( x + y + z = 1 ).
Why Vector Equations Are Worth Learning
Vector equations were the natural language once mathematicians started treating direction as a first-class object.
Where the position-plus-direction idea pays off:
- Computer graphics and games. A ray from the camera through a pixel is exactly ( \vec{r} = \vec{a} + \lambda \vec{b} ).
- Robotics and flight paths. A drone's trajectory is a base position plus a velocity direction scaled by time; ( \lambda ) becomes the clock.
- 3D modelling and CAD. Surfaces are planes written in normal form; intersecting them is solving two plane equations.
- Physics. The path of a particle moving at constant velocity is a vector equation of a line.
Key Takeaways
- A vector equation describes a line or plane using position vectors and a parameter.
- The line form is ( \vec{r} = \vec{a} + \lambda \vec{b} ): start at point ( \vec{a} ), slide along direction ( \vec{b} ).
- For a line through two points, the direction is ( \vec{b} - \vec{a} ).
- The parameter ( \lambda ) names each point.
- A plane uses the point-normal form ( (\vec{r} - \vec{a}) \cdot \vec{N} = 0 ).
- The same line has infinitely many vector equations.